See how it gets guarded
Five defenders take their positions from the settings you choose and react to the offense you drew. Change one setting and run the same play again.
Beta
Every common coverage
On-ball screens: drop, under, over, ICE, hedge, hard hedge, switch, blitz. Off-ball screens: chase, top-lock, under, switch. Handoffs: over, under, switch. Pickup point, ball pressure, one pass away, help depth and the direction you force the ball are all settings, not drawings.
Man or zone
Man-to-man with matchups you can set by hand and exceptions per player — go under on the non-shooter. Or a 2-3, 3-2, 1-3-1, 1-2-2 or box-and-1 that shifts with the ball.
A/B compare
Pick one setting to flip. The pucks show A; dashed rings show where B would stand at the same moment of the play. Swap them while it runs, and keep B if you like it better.
Why labels
Each defender carries a short line about what it is doing — “Dropping: on-ball screen = Drop”, “Low man: helping on the drive”. They are for teaching: players see the rule, not just the spot.
Presets per team
Save “Our man” or “Scout: their 2-3” once and apply it to any play. On Club, presets are shared across teams.
Features
Drawing & animation
A play is a list of things players do. You draw those; the timing, the ball and the animation follow from them.
Video export
If you post plays, the diagram is the content. Export it in the shape of the platform, rendered frame by frame so it never stutters.
Quizzes
A play a player has answered questions about is a play you do not have to walk through twice.
Teams & playbooks
A playbook is one team’s plays, in the order you teach them.